Ok, here we go. I created this blog for my game mostly so I’d have someone to tell about what I just did and what my plans are. Not that anyone is reading it right now but still. If someone does it will look pretty serious. I also think it will help a lot with development if I write down my ideas and plans. That way I get some free project notes and documentation that I can look back on.

Current status

I’m pretty happy with the flatlib. It’s requiring very little updates or code commits lately and my main focus has been able to stay on the actual game code. So far it looks like the game will be similar to Super Mario and Super Meatboy. Just google those if you don’t know what they are. Although, if you don’t know what Super Mario is, very little in this blog should be interesting to you.

The game at least runs pretty smoothly now. I made some optimizations to the input handling so that all objects are no longer checked on input events. Not sure if it helps much. Although it should, it might be a good idea for me to put some time into debugging of the game. Creating good outputs so that I can monitor what’s going on in different places. Benchmarking functions should probably be the first step.

Tip of the day

This project is awesome and Casey is a brilliant coder and teacher handmadehero.org